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Street Fighter X Mega Man Akuma

https://static.tvtropes.org/pmwiki/pub/images/s-f-x-m-m-big_5030.jpg

Having fought endless robot masters over the years, Mega Human is prepare to lay back, relax and enjoy his 25th Anniversary. Getting air current of this, Ryu and his fellow Street Fighters want one last battle before they let their ain anniversary end. Accuse up your mega busters and stretch out your lightning legs, this is Street Fighter 10 Mega Man !

Street Fighter Ten Mega Homo began life as a fan game past Seow Zong Hui. He created the game in a similar fashion to the NES era of Mega Man and the retro-styled Mega Human 9 and Mega Man 10. Later on showing the game off to Capcom executives, the visitor offered him official support and released the finished production December 17th — the engagement of the 25th ceremony of Mega Homo's release — every bit a complimentary, PC-only game. Capcom has said that information technology could end upwardly released for other platforms. Capcom has also released a patch that fixes some bugs in the game, adds in a Mega Man 2-way password organization and adds a new challenger.

Rather than Robot Masters, Mega Man faces the following Globe Warriors as bosses:

    World Warriors

  • Blanka
    • Ultra Combo: Shout of Earth
    • Weapon: Tropical Hazard (Damages enemies, can be kicked effectually equally a projectile, and used as a trampoline to get to loftier places)
      • Weakness: Yoga Inferno
  • Chun-Li
    • Ultra Philharmonic: Hosenka
    • Weapon: Lightning Boot (High damage, close-range melee attack)
      • Weakness: Hadoken
  • C. Viper
    • Ultra Combo: Called-for Trip the light fantastic
    • Weapon: Optic Laser (Light amplification by stimulated emission of radiation that has priority over other projectiles)
      • Weakness: Lightning Kicking
  • Dhalsim
    • Ultra Combo: Yoga Catastrophe
    • Weapon: Yoga Inferno (Flame moving ridge that deals multiple hits and can exist aimed upwards or downward)
      • Weakness: Optic Laser
  • Rolento
    • Ultra Philharmonic: Take No Prisoners
    • Weapon: Mine Sweeper (Throws an arced bomb that deals huge harm)
      • Weakness: Soul Satellite (orbiters only, shots do 1 impairment)
  • Rose
    • Ultra Combo/Weapon: Soul Satellite (Two floating orbs that defend against projectiles and harm enemies, can as well be thrown every bit a fireball)
      • Weakness: Tropical Take a chance
  • Ryu
    • Ultra Combo: Metsu Hadoken
    • Weapon: Hadoken (Upgraded Mega Buster, tin can exist charged for Shakunetsu Hadoken, which deals more damage and is extremely fast)
      • Weakness: Aegis Reflector (reflected Hadokens, collision with reflector does 1 damage)
  • Urien
    • Ultra Combo/Weapon: Aegis Reflector (Mirror that reflects projectiles and damages enemies)
      • Weakness: Mine Sweeper
  • Balrog (Boxer)
    • Ultra Combo: Fierce Buffalo (OHKO)
      • Weakness: Himself (falls into a pit when y'all lure him enough)
  • Vega (Hook)
    • Ultra Combo: Bloody Loftier Hook
      • Weakness: Lightning Boot
  • M. Bison (Dictator) (Last Dominate)
    • Ultra Combo: Concluding Psycho Crusher
      • Weakness: Optic Light amplification by stimulated emission of radiation (Version 1), Hadoken (Version two)
  • Akuma (Secret Boss)
    • Ultra Combo: Wrath of the Raging Demon
      • Weakness: Aegis Reflector (reflected Shakunetsu Hadokens, collision with Reflector does i damage)
  • Sagat (New Challenger)
    • Ultra Combo: Tiger Destruction
      • Weakness: Hadoken

Street Fighter Ten Mega Man contains examples of the following tropes:

  • Abnormal Ammo: Blanka summons watermelons that drop from the sky. When Mega Human obtains his power, information technology allows him to fire out a watermelon that tin exist used for different purposes.
  • Advancing Boss of Doom: Balrog will keep punching towards you, and you accept to keep moving correct or he'll kill yous in one hit. Then, he falls into a pit.
  • Advancing Wall of Doom: C. Viper'south stage has a laser wall of doom that volition kill you in one hit if you don't keep moving forrard and destroying the light amplification by stimulated emission of radiation barriers.
  • A.I. Roulette: All the bosses (except Balrog) tend to use attacks randomly. This can become annoying at times, specially if Ryu decides to spam his invulnerable Hurricane Kick.
  • Ascended Fan Fic: Well, technically, this counts as "Ascended Fan Game."
  • Ascended Meme: Enter a code at the intermission screen to change ALL OF THE MUSIC IN THE GAME to Guile'south theme. note Pause the game, hold Leap, and press Up, Downward, Downwardly, Downwards. A_Rival even titled the track "Goes With Everything."
  • Set on Reflector: Mega Human being acquires 1 in the Aegis Reflector when he defeats Urien. Rose utilizes one in the form of her Soul Reflect. An enemy in Urien's phase also has this power.
  • A Winner Is You: Run across Riding into the Dusk.
  • Boxing in the Rain: The mural for the final battle against 1000. Bison is the Australia stage from Street Fighter Alpha 2, which contains heavy rain and thunder in the background. In version 2, if you encounter actress rain in the foreground, information technology means you have successfully met the conditions to fight Sagat.
  • Chirapsia A Dead Player: Bosses will go along to run around and attack even later Mega Human being has been defeated.
  • Bilingual Bonus: The wall scrolls in Ryu's stage read "一九八七" (One, Nine, Eight, Vii). 1987 was the release year of both the first Mega Man and the first Street Fighter game.
  • Blood Knight: All the Street Fighters. Why are they attacking Mega Human being? Just because they can, but also because they desire to fight him earlier their ain anniversary finishes upwardly and they don't desire him to relax just all the same for his own.
  • Bomb-Throwing Anarchists: Rolento counts, given his characterization in other games. Mega Human gains the power to Throw Down the Bomblet after defeating him.
  • Boring, but Applied: A skilled histrion tin can defeat any dominate in the game with charged shots from the Mega Buster. Note the word "skilled": although charge shots volition exercise a lot of damage compared to the normal Mega Buster shots or non-weakness weapons, the bosses still present a formidable challenge.
  • Bootstrapped Theme:
    • Averted; while the usual Street Fighter suspects show upward, they're used as they were intended: for the stages. Chiptune artist A_Rival even went a step farther and mashed up famous Street Fighter themes with Mega Man themes.
    • The dominate fights use "Volcanic Rim", the theme of Street Fighter Iv — which has become something of a Bootstrapped Theme for the Street Fighter series as a whole in recent times.
  • Dominate-Only Level: Balrog's, which is rather unusual for a Mega Man game.
  • Boss Rush: You'll go through one of these the third of the ending stages, as per Mega Homo tradition. You tin can become health and ammo pickups by shooting at the balls in the Feng Shui Engine sitting in the main teleporter room.
  • Butt-Monkey: On the traditional Acquired Weapon screen, Mega Human tests his new abilities on Dan.
  • Calling Your Attacks: Though since the game mimics the NES titles, information technology just sounds like bleeps. Especially noticeable against Chun-Li.
  • Composite Grapheme:
    • Blanka's Ultra Combo is equal parts Shout of Earth from the EX series and Super Street Fighter IV and Tropical Hazard from Street Fighter Alpha 3.
    • C. Viper'south moveset is by and large her moves from Super Street Fighter IV, including her Burning Trip the light fantastic toe Ultra, but she as well has the Optic Laser from Ultimate Curiosity vs. Capcom 3.
    • Akuma has this 3 ways: y'all fight him in a cave with an viii-armed statue, his Ultra is the Shin Shun Goku Satsu, and he uses Misogi to one-hit Bison, and later while fighting you.
  • Crossover: Between the Street Fighter and Mega Homo series.
  • Damn You, Muscle Memory!: In about PC games, the escape central goes to the interruption menu. In Street Fighter X Mega Man, the escape primal instantly quits the game. In the v2 update, pressing the escape key causes a window to pop up asking if you want to get out the game, circumventing this by a fleck.
  • Demoted to Actress: Blitz doesn't even announced equally a power like Rush Whorl — he only appears in the shoot 'em up segment in Rose'south stage, and that's it.
  • Doppelgänger Assault: Belongings down Assault and Jump during the kickoff screen for 6 seconds or and so allows Mega Homo to use Sei'ei Enbu (one of Yang's Super Arts), which creates a clone silhouette that attacks with him.
  • Dynamic Entry: Mega Homo gets Hadoken'd by Ryu in the trailer — right at the finish of the intro from Mega Man two, no less.
  • Easter Egg: Several. Information technology's possible to make Mega Man helmetless note at the Phase Select screen, place the cursor over Ryu, concord Shoot, and press Correct, Correct, Correct, Left; simply repeat the process to regain Mega Man's helmet, modify all of the music to Guile'southward Theme note at the break screen, press Up, Down, Downwards, Downward while belongings the Spring button , and even obtain the Sei'ei Enbu and an alternating version of the Hadoken fired exactly like the real bargain note agree down both Shoot and Jump at the championship screen for about 5-6 seconds; y'all'll hear a chinkle if you did information technology correctly .
  • Elemental Stone–Newspaper–Pair of scissors:
    • Ryu > Chun-Li > C. Viper > Dhalsim > Blanka > Rose > Rolento > Urien > Ryu. Chun-Li > Vega (Claw), C. Viper > M. Bison (Dictator), Urien > Akuma.
    • In version 2, Ryu > Sagat and M. Bison.
  • Centre Beams: C. Viper's Optic Light amplification by stimulated emission of radiation.
  • Faux Difficulty:
    • The game features a number of sections that pull this off. Enemies will respawn the moment they go off-screen (meaning they can still attack you), you can become locked into going down a hallway filled with 1 projectile spamming enemy and two enemies that reflect your shots, bosses take mountains of HP...
    • In the original release, at that place was no relieve function or password system, forcing you to play through the entire game in 1 sitting. Now, there is a countersign system in V2.
  • Flawless Victory: You lot can exercise this to bosses, and the screen volition show "PERFECT!" when yous do. Bosses can do this to you equally well. You lot demand at to the lowest degree four Perfects on the first viii bosses to fight Akuma at the stop, and in Version ii you lot need 4 of them on the Shadaloo bosses and the rematches in the Boss Rush phase to fight Sagat.
    • Annotation: You don't necessarily have to not get hit to become the "PERFECT!" Just take full free energy at the end of the lucifer. Yous tin can E-Tank it upward and land that last hitting to get it.
  • Game-Breaking Bug: Some people have institute the game to lag extremely badly on their computers. Specifically, if there isn't an Xbox 360 pad plugged into the computer, then the game runs at one-half speed. Luckily, they have said in that location'due south a patch coming for this.
  • Guide Dang It!: Even when you know the order of the weapons in advance, yous would still be scratching your head at two of the bosses, at least in the original version. To wit: Rolento is weak against only the Soul Satellites that rotate around yous, non the ones that you fire after. As for Urien, he'southward weak not to the Mine Sweeper itself but rather the splash impairment from the explosions. Granted, in that location'south some precedent for the latter in other Mega Man games, only it's nonetheless perplexing at first.
  • Hoist by His Ain Petard: Ryu'south weakness is his own Hadokens reflected back at him (the same applies for Akuma, but with his Shakunetsu Hadokens instead). Balrog's Violent Buffalo somewhen sends him into a pit.
  • Hurricane Kick:
    • As expected, Ryu'due south Tatsumaki Senpukyaku makes an appearance here as well. While it provides Ryu with invulnerability, Mega Human can also slide underneath it.
    • Likewise, Chun-Li has her Spinning Bird Kick, which Mega Man can also slide nether.
  • Iaijutsu Practitioner: One of the mooks in Ryu's stage. You take a very small-scale time frame where y'all can actually striking it.
  • Improbable Weapon User:
    • A number of Blanka's attacks use watermelons as weapons; this serves equally a nod to his Tropical Hazard Super in Street Fighter Alpha iii. Mega Man gains the Tropical Hazard after beating Blanka, which gives him the ability to spawn watermelons to employ as either a weapon or a temporary springboard for a super-jump.
    • Rose counts, equally she infuses her stole with Soul Power to mold it into a versatile and surprisingly deadly weapon.
  • Kaizo Trap: 1 of the game's extremely rare free energy tanks is found at the end of Balrog's Advancing Boss of Doom, but y'all just take a divide 2d to nab information technology before the victory animation takes control of Mega Human. At that betoken, it's far too belatedly to impale yourself to restart the level, and you can't go dorsum for it in one case the side by side phase starts.
  • Kamehame Hadoken: Ryu has this in the course of his Shinku Hadoken, though in this game, he uses the usual ball of ki instead of the energy axle associated with the Vs. serial. Mega Human being obtains the Hadoken subsequently defeating him, and he can charge it up into the Shinku Hadoken.
    • By the way: this doesn't mark the starting time time a Mega Human has used the Hadoken. It is the start time for the original, though.
    • By property down Assail and Jump at the start screen for about 6 seconds, you can let Mega Man learn this early (practice the quarter circumvolve forward movement and attack). He even charges it up but similar Ryu if you do this.
  • Limit Interruption: Staying true to the spirit of Street Fighter, all of the bosses have their own Super Meter that fills upwards every bit they incur damage (like to the Revenge Guess in IV). In one case the meter fills upwards, the bosses can unleash Super Combos. Getting killed past the Super Combo fifty-fifty results in the signature xanthous and orange starburst background. Defeating a boss with the Sei'ei Enbu agile also nets you one.
  • Logical Weakness:
    • Blanka, existence a Wild Man from the jungle (whom you fight in a jungle), probably wouldn't take too well to burn down attacks.
    • Also, the very nude Urien probably doesn't like explosives all that much.
    • C. Viper's special attacks are all tech-based, so it makes sense that the Lightning Kick would do her in.
  • Luckily, My Shield Volition Protect Me: Interestingly enough, both played direct and averted. While the Aegis Reflector volition reverberate near projectiles dorsum at your enemies, the Reflector itself volition disappear if your enemy then much as sneezes on it.
  • Mythology Gag:
    • This isn't the first time Mega Homo has faced against Ryu, Chun-Li, Dhalsim, Dan Hibiki, M. Bison and Akuma.
    • And the Hadoken was previously used by another Mega Man incarnation.
  • Nintendo Hard: But of course. It is Mega Man, later on all. Some examples:
    • No password or save system in the initial release. You do get infinite continues, though.
    • E-Tanks do not respawn. At all.
  • No Fair Cheating: Using a adulterous device such as Crook Engine will turn the screen blackness. You can't disengage this without restarting the game.
  • I-Hit Impale: Balrog'southward punches, besides as Akuma'southward Shun Goku Satsu, definitely fall under this trope.
  • Only Six Faces: Many of the Street Fighters have their character model based on Mega Human being's.
  • Orbiting Particle Shield: Rose's Soul Satellite from SSFIV makes an appearance here. When she uses the Ultra, she summons 2 spheres of Soul Power that orbit around her body and deal collision harm. Mega Human gets this move when he defeats her.
  • Painfully Slow Projectile:
    • Ryu'southward Hadoken and his Metsu Hadoken are extremely slow. His Shakunetsu Hadoken is non, however. Dhalsim'south Yoga Catastrophe is too extremely slow, if not slower than Ryu's Metsu Hadoken.
    • And of course, Dan's Ultra Philharmonic, Shinku Gadoken, makes an appearance when you get the Aegis Reflector.
  • Panda-ing to the Audience: Chun-Li's stage has pandas on skates and pandas on skateboards as endlessly-respawning enemies. Also counts as a Dragons Up the Yin Yang Shout-Out to Yun and Yang of Street Fighter III, equally the pandas look very much similar the yin-yang symbol, and the skateboarder has a bluish and yellow hat, while the rollerblader has brown spiky hair.
  • Playing with Fire: Dhalsim has his Yoga Flame and Yoga Inferno specials. Mega Man gains the latter after beating him.
  • Power Copying: Hey, Capcom couldn't call it a Mega Man game without this trope.
  • Psycho Electric Eel: 1 of the Mooks in Blanka's stage looks like these, a likely nod to Blanka'due south origins (he was taught how to harness his bio-electricity as a weapon by watching eels).
  • Respawning Enemies: Taken Up to Eleven in Chun-Li's stage, where the Metool cars and Pandas keep coming in from off-screen endlessly. You can accept advantage of this to get lives, though.
  • Retraux: Much like Mega Man 9 and Mega Man 10, SFxMM homages the 8-flake presentation of the before Mega Man titles. Unlike those two games, however, SFxMM merely mimics the look, equally numerous sprites surpass the limits of NES graphics.
  • Riding into the Dusk: The ending of the game just consists of Ryu and Mega Human walking into information technology.
  • Rubber Homo: Another staple ability of Dhalsim'southward makes an advent here.
  • Dominion of Cool/Rule of Fun: Why are Mega Human and the Street Fighters at war? How is Mega Human's Weapon Copy compatible with humans? Where did all the robot mooks come from? Why would the Blood Knight-inclined Street Fighter bandage hibernate behind a bunch of robotic mooks in the first place? Why tin Mega Man burn down his weapon at humans? These are all valid questions which very likely have a sound and solid reason behind... y'know what? But shut up and play the game.
  • Run or Dice: The fight against Balrog (Boxer). Getting hit by him is a Ane-Hit Kill, then the only thing y'all can do is run away from him until he falls into a pit.
  • Shield-Bearing Mook: Three instances.
    • The first appears in Ryu's stage (and 1 in Dhalsim's) and fires out sword beams. Its shield will deflect weaker projectiles, but a Charged Attack is too much for it to handle.
    • The second is a Optic Laser-shooting Sniper Joe enemy in C. Viper's stage, whose shield volition reverberate all projectiles.
    • The third is a drone with an energy reflector moving around it, establish in Urien'southward phase. Shooting the reflector will cause your own projectiles to reflect back to yous!
  • Stupor and Awe: Blanka counts, of course.
  • Shockwave Stomp: C. Viper's Seismic Hammer and Blanka's modified Tropical Hazard autumn nether this trope.
  • Shoot the Bullet/Destructible Projectiles: Many enemy projectiles are destructible.
  • Shout-Out:
    • The Tropical Run a risk weapon is pretty much the Mega Ball from Mega Man 8, except it sticks to gravity.
    • The panda enemies in Chun-Li's phase are based off Yun and Yang, right downwardly to their wearable and their way of skating. note For a possible added layer, in SSFIV: Arcade Edition Chun-Li knows the twins on a personal level and could fifty-fifty exist considered their martial arts elderberry sister.
    • Rolento'southward pogo makes the aforementioned sound as Scrooge's in Capcom's DuckTales.
    • Vega's weakness is the Lightning Kick, which is a nod to Street Fighter Two: The Animated Picture show, where Chun-Li uses information technology to send him crashing through a wall.
    • The blossom enemies in Blanka's stage are obvious ones of the bloom enemies in Solar Man'south stage.
    • Bison's stage is a twofold one. It's a stormy grassland in Commonwealth of australia, a direct recreation of the backdrop for the Ryu vs. Sagat opener of Street Fighter II: The Animated Movie and the phase it inspired in Street Fighter Alpha two, but could besides be seen every bit a nod to Bison's phase in Alpha 3, which had a like atmosphere (despite being set in Thailand instead).
      • Another layer is added if you fight Sagat in version 2, every bit the stage was really his own to begin with.
    • The music for the Shadaloo stages is called "DESCEND TRANSFER", referencing another Capcom game.
  • Spam Attack: Chun-Li uses the Lightning Boot in this game, and Mega Man earns the move for beating her. Its short range compensates for the fact that it bypasses Mercy Invincibility.
  • Spikes of Doom: Compared to other Mega Man games, SFxMM goes light on this one. Bonus points for Blanka's phase using Bamboo punji pits instead of the traditional spikes.
  • Sword Beam: There'southward an enemy in Ryu'due south stage that fires these out.
  • Tarot Motifs: Rose's stage has enemies based off the Minor Arcana (coins, swords, cups), likewise every bit "The Fool" card equally a concrete barrier numerous times in the stage. Given that Rose is a fortune teller, this is very apropos.
  • Teleport Spam: Rose and Dhalsim apply this frequently on you.
  • Championship Defoliation: You lot might think this is a Capcom vs. game, forth the lines of Street Fighter Ten Tekken. Nope, it's a Mega Man game with Street Fighter characters as bosses. The original title was going to be Mega Human being 10 Street Fighter, but Capcom noticed a different series uses the aforementioned name...
  • Preparation Dummy: Just like he is in Street Fighter 4, Dan is the training dummy that Mega Human being practices his newly acquired moves on. He fifty-fifty does his Super Rolling Taunt as his introduction.
  • Truthful Final Dominate/Bonus Boss:
    • If you get a Perfect on four of the start 8 World Warriors (the Dominate Rush does not count), Akuma will challenge you by interrupting your fight with Bison, killing him with Misogi equally "HERE COMES A NEW CHALLENGER!" flashes on the screen.
    • In Version 2, if you go 4 Perfects in the Shadaloo stages, including the Dominate Rush, Sagat will challenge you earlier the final battle with Bison. This is indicated by additional rain furnishings when y'all enter Bison's stage.
  • Unexpected Shmup Level: Rose'southward phase.
  • Updated Re-release: Street Fighter 10 Mega Man v.2 which fixes some bugs, buffs Thou. Bison, adds a password system similar to the one in Mega Human two and adds a brand-new dominate: Sagat.
  • Weaksauce Weakness: Rose is weak against watermelons.

Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/StreetFighterXMegaman

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